- Aymen wants to be a vampire.
- VAMPIRES REQUIRE BLOOD TO FEED ON. THEY NEED NOT KILL THEIR VICTIM TO BE SATED. THEY CANNOT CONSUME NORMAL FOOD.
- VAMPIRES ARE NOT VULNERABLE TO GARLIC, HOLY SYMBOLS, OR ANY SUCH TRIFLES, THOUGH SOME MAY BE PHOBIC TO THESE THINGS. THE ONLY TRADITIONAL VULNERABILITIES THAT VAMPIRES OF THIS MYTHOS HAVE ARE OF SUNLIGHT, AND THE STAKE THROUGH THE HEART. THE LATTER IS NOT LETHAL, BUT WILL ONLY PUT THE VAMPIRE INTO TORPOR UNTIL THE STAKE IS REMOVED. THE FORMER IS EXTREMELY LETHAL. THIRD GENERATION VAMPIRES CAN SURVIVE FOR BRIEF PERIODS IN THE SUN, AND CAINE CAN HANDLE EXTENDED PERIODS. FOURTH GENERATION VAMPIRES AND HIGHER WILL BEGIN TO BURN ALMOST IMMEDIATELY IN THE SUN, AND WILL DIE WITHIN MINUTES IF THEY DO NOT SEEK COVER.
- VAMPIRES HAVE A VARIETY OF TALENTS TO VARYING DEGREES. APART FROM PHYSICAL AND MENTAL ATTRIBUTES THAT CAN VASTLY EXCEED EVEN THE MOST GIFTED MORTALS, VAMPIRES HAVE TALENTS SUCH AS: BECOMING INVISIBLE, TURNING INTO AN ANIMAL, MELDING INTO THE GROUND, CONTROLLING ANOTHER'S MIND, TURNING TO MIST, CONTROLLING ANIMALS, DRIVING ANOTHER MAD, INVOKING FEAR, CHANGING APPEARANCE, AND MANY OTHERS. BRUJAH AND MALKAV CAN BE EXPECTED TO HAVE MANY OF THESE ABILITIES QUITE POWERFULLY. CAINE CAN BE EXPECTED TO HAVE THEM ALL EVEN MORESO.
- ALL VAMPIRES WILL DIE IF THEY GO TOO LONG WITHOUT FEEDING. WITH A FULL RESERVE, MOST VAMPIRES COULD LIVE FOR A COUPLE WEEKS BEFORE BEGINNING TO DECAY. BRUJAH AND MALKAV COULD STORE UP ENOUGH FOR MONTHS. CAINE'S LIMITS ARE UNKNOWN. A HUMAN CAN BE DRAINED OF FIVE DAYS' WORTH OF BLOOD WITHOUT HARMING HIM OR HER, AND TEN DAYS IF THE HUMAN IS KILLED IN THE PROCESS.
- THE CAMARILLA RUN THE VEMPIRES, A SORT OF INTERNAL HEIRARCHY OF THE VARIOUS CLANS. THEY HAVE BASIC RULES TO BE UPHELD BY OTHER VAMPIRES.
- THEY ALSO RUN MACRALLIA CORPORATION, WHICH IS DESIGNED TO MAKE SURE THE CITY REMAINS SAFE FOR THE KINDRED. IT DOES AN ADMIRABLE JOB.
- IF YOU WISH TO JOIN THE KINDRED, TALK TO ME
- CARMEN -- SHADOWS AND VAMPIRES -- BLOOD -- 02:51:20 07/23/96 EDT
- Aymen wants to be a vampire.
- VAMPIRES REQUIRE BLOOD TO FEED ON. THEY NEED NOT KILL THEIR VICTIM TO BE SATED. THEY CANNOT CONSUME NORMAL FOOD.
- VAMPIRES ARE NOT VULNERABLE TO GARLIC, HOLY SYMBOLS, OR ANY SUCH TRIFLES, THOUGH SOME MAY BE PHOBIC TO THESE THINGS. THE ONLY TRADITIONAL VULNERABILITIES THAT VAMPIRES OF THIS MYTHOS HAVE ARE OF SUNLIGHT, AND THE STAKE THROUGH THE HEART. THE LATTER IS NOT LETHAL, BUT WILL ONLY PUT THE VAMPIRE INTO TORPOR UNTIL THE STAKE IS REMOVED. THE FORMER IS EXTREMELY LETHAL. THIRD GENERATION VAMPIRES CAN SURVIVE FOR BRIEF PERIODS IN THE SUN, AND CAINE CAN HANDLE EXTENDED PERIODS. FOURTH GENERATION VAMPIRES AND HIGHER WILL BEGIN TO BURN ALMOST IMMEDIATELY IN THE SUN, AND WILL DIE WITHIN MINUTES IF THEY DO NOT SEEK COVER.
- VAMPIRES HAVE A VARIETY OF TALENTS TO VARYING DEGREES. APART FROM PHYSICAL AND MENTAL ATTRIBUTES THAT CAN VASTLY EXCEED EVEN THE MOST GIFTED MORTALS, VAMPIRES HAVE TALENTS SUCH AS: BECOMING INVISIBLE, TURNING INTO AN ANIMAL, MELDING INTO THE GROUND, CONTROLLING ANOTHER'S MIND, TURNING TO MIST, CONTROLLING ANIMALS, DRIVING ANOTHER MAD, INVOKING FEAR, CHANGING APPEARANCE, AND MANY OTHERS. BRUJAH AND MALKAV CAN BE EXPECTED TO HAVE MANY OF THESE ABILITIES QUITE POWERFULLY. CAINE CAN BE EXPECTED TO HAVE THEM ALL EVEN MORESO.
- ALL VAMPIRES WILL DIE IF THEY GO TOO LONG WITHOUT FEEDING. WITH A FULL RESERVE, MOST VAMPIRES COULD LIVE FOR A COUPLE WEEKS BEFORE BEGINNING TO DECAY. BRUJAH AND MALKAV COULD STORE UP ENOUGH FOR MONTHS. CAINE'S LIMITS ARE UNKNOWN. A HUMAN CAN BE DRAINED OF FIVE DAYS' WORTH OF BLOOD WITHOUT HARMING HIM OR HER, AND TEN DAYS IF THE HUMAN IS KILLED IN THE PROCESS.
- THE CAMARILLA RUN THE VEMPIRES, A SORT OF INTERNAL HEIRARCHY OF THE VARIOUS CLANS. THEY HAVE BASIC RULES TO BE UPHELD BY OTHER VAMPIRES.
- THEY ALSO RUN MACRALLIA CORPORATION, WHICH IS DESIGNED TO MAKE SURE THE CITY REMAINS SAFE FOR THE KINDRED. IT DOES AN ADMIRABLE JOB.
- IF YOU WISH TO JOIN THE KINDRED, TALK TO ME
- AMPIRES REQUIRE BLOOD TO FEED ON. THEY NEED NOT KILL THEIR VICTIM TO BE SATED. THEY CANNOT CONSUME NORMAL FOOD.
- VAMPIRES ARE NOT VULNERABLE TO GARLIC, HOLY SYMBOLS, OR ANY SUCH TRIFLES, THOUGH SOME MAY BE PHOBIC TO THESE THINGS. THE ONLY TRADITIONAL VULNERABILITIES THAT VAMPIRES OF THIS MYTHOS HAVE ARE OF SUNLIGHT, AND THE STAKE THROUGH THE HEART. THE LATTER IS NOT LETHAL, BUT WILL ONLY PUT THE VAMPIRE INTO TORPOR UNTIL THE STAKE IS REMOVED. THE FORMER IS EXTREMELY LETHAL. THIRD GENERATION VAMPIRES CAN SURVIVE FOR BRIEF PERIODS IN THE SUN, AND CAINE CAN HANDLE EXTENDED PERIODS. FOURTH GENERATION VAMPIRES AND HIGHER WILL BEGIN TO BURN ALMOST IMMEDIATELY IN THE SUN, AND WILL DIE WITHIN MINUTES IF THEY DO NOT SEEK COVER.
- VAMPIRES HAVE A VARIETY OF TALENTS TO VARYING DEGREES. APART FROM PHYSICAL AND MENTAL ATTRIBUTES THAT CAN VASTLY EXCEED EVEN THE MOST GIFTED MORTALS, VAMPIRES HAVE TALENTS SUCH AS: BECOMING INVISIBLE, TURNING INTO AN ANIMAL, MELDING INTO THE GROUND, CONTROLLING ANOTHER'S MIND, TURNING TO MIST, CONTROLLING ANIMALS, DRIVING ANOTHER MAD, INVOKING FEAR, CHANGING APPEARANCE, AND MANY OTHERS. BRUJAH AND MALKAV CAN BE EXPECTED TO HAVE MANY OF THESE ABILITIES QUITE POWERFULLY. CAINE CAN BE EXPECTED TO HAVE THEM ALL EVEN MORESO.
- ALL VAMPIRES WILL DIE IF THEY GO TOO LONG WITHOUT FEEDING. WITH A FULL RESERVE, MOST VAMPIRES COULD LIVE FOR A COUPLE WEEKS BEFORE BEGINNING TO DECAY. BRUJAH AND MALKAV COULD STORE UP ENOUGH FOR MONTHS. CAINE'S LIMITS ARE UNKNOWN. A HUMAN CAN BE DRAINED OF FIVE DAYS' WORTH OF BLOOD WITHOUT HARMING HIM OR HER, AND TEN DAYS IF THE HUMAN IS KILLED IN THE PROCESS.
- THE CAMARILLA RUN THE VEMPIRES, A SORT OF INTERNAL HEIRARCHY OF THE VARIOUS CLANS. THEY HAVE BASIC RULES TO BE UPHELD BY OTHER VAMPIRES.
- THEY ALSO RUN MACRALLIA CORPORATION, WHICH IS DESIGNED TO MAKE SURE THE CITY REMAINS SAFE FOR THE KINDRED. IT DOES AN ADMIRABLE JOB.
- IF YOU WISH TO JOIN THE KINDRED, TALK TO ME
- CARMEN -- SHADOWS AND VAMPIRES -- BLOOD -- 02:51:20 07/23/96 EDT
- AT THIS POINT, IT WOULD BE HELPFUL TO MENTION A COUPLE OF THINGS ABOUT SHADOWS THAT YOU VAMPIRES MIGHT BE INTERESTED IN FOR ONE REASON OR ANOTHER. BLOOD. SHADOWS *DO* HAVE BLOOD, THOUGH AS KYLA MENTIONED, ITS CHEMISTRY IS MUCH DIFFERENT FROM THAT OF HUMANS AND LIKE SPECIES. BECAUSE OF ITS STRANGE MAKEUP, IT IS USEFUL TO NOTE THE FOLLOWING:
- IN SMALL QUANTITIES IT IS NOT TOXIC.
- SIDE EFFECTS FROM THE DRINKING OF SHADOW BLOOD ARE KNOWN TO INCLUDE INSENSITIVITY TO PAIN, EXTREMELY DIALATED PUPILS (MAKING THE EYES VERY SENSITIVE TO ALL KINDS OF LIGHT), LESS CONTROL OVER MOTOR FUNCTIONS, LIGHTHEADEDNESS, AND HALLUCINATIONS. THE INTENSITY OF THE SIDE-EFFECT IS DIRECTLY PROPORTIONAL TO THE AMOUNT OF BLOOD CONSUMED. (BASICALLY, IT'S LIKE BEING 'HIGH')
- AMPIRES REQUIRE BLOOD TO FEED ON. THEY NEED NOT KILL THEIR VICTIM TO BE SATED. THEY CANNOT CONSUME NORMAL FOOD.
- VAMPIRES ARE NOT VULNERABLE TO GARLIC, HOLY SYMBOLS, OR ANY SUCH TRIFLES, THOUGH SOME MAY BE PHOBIC TO THESE THINGS. THE ONLY TRADITIONAL VULNERABILITIES THAT VAMPIRES OF THIS MYTHOS HAVE ARE OF SUNLIGHT, AND THE STAKE THROUGH THE HEART. THE LATTER IS NOT LETHAL, BUT WILL ONLY PUT THE VAMPIRE INTO TORPOR UNTIL THE STAKE IS REMOVED. THE FORMER IS EXTREMELY LETHAL. THIRD GENERATION VAMPIRES CAN SURVIVE FOR BRIEF PERIODS IN THE SUN, AND CAINE CAN HANDLE EXTENDED PERIODS. FOURTH GENERATION VAMPIRES AND HIGHER WILL BEGIN TO BURN ALMOST IMMEDIATELY IN THE SUN, AND WILL DIE WITHIN MINUTES IF THEY DO NOT SEEK COVER.
- VAMPIRES HAVE A VARIETY OF TALENTS TO VARYING DEGREES. APART FROM PHYSICAL AND MENTAL ATTRIBUTES THAT CAN VASTLY EXCEED EVEN THE MOST GIFTED MORTALS, VAMPIRES HAVE TALENTS SUCH AS: BECOMING INVISIBLE, TURNING INTO AN ANIMAL, MELDING INTO THE GROUND, CONTROLLING ANOTHER'S MIND, TURNING TO MIST, CONTROLLING ANIMALS, DRIVING ANOTHER MAD, INVOKING FEAR, CHANGING APPEARANCE, AND MANY OTHERS. BRUJAH AND MALKAV CAN BE EXPECTED TO HAVE MANY OF THESE ABILITIES QUITE POWERFULLY. CAINE CAN BE EXPECTED TO HAVE THEM ALL EVEN MORESO.
- ALL VAMPIRES WILL DIE IF THEY GO TOO LONG WITHOUT FEEDING. WITH A FULL RESERVE, MOST VAMPIRES COULD LIVE FOR A COUPLE WEEKS BEFORE BEGINNING TO DECAY. BRUJAH AND MALKAV COULD STORE UP ENOUGH FOR MONTHS. CAINE'S LIMITS ARE UNKNOWN. A HUMAN CAN BE DRAINED OF FIVE DAYS' WORTH OF BLOOD WITHOUT HARMING HIM OR HER, AND TEN DAYS IF THE HUMAN IS KILLED IN THE PROCESS.
- THE CAMARILLA RUN THE VEMPIRES, A SORT OF INTERNAL HEIRARCHY OF THE VARIOUS CLANS. THEY HAVE BASIC RULES TO BE UPHELD BY OTHER VAMPIRES.
- THEY ALSO RUN MACRALLIA CORPORATION, WHICH IS DESIGNED TO MAKE SURE THE CITY REMAINS SAFE FOR THE KINDRED. IT DOES AN ADMIRABLE JOB.
- IF YOU WISH TO JOIN THE KINDRED, TALK TO ME
- AT THIS POINT, IT WOULD BE HELPFUL TO MENTION A COUPLE OF THINGS ABOUT SHADOWS THAT YOU VAMPIRES MIGHT BE INTERESTED IN FOR ONE REASON OR ANOTHER. BLOOD. SHADOWS *DO* HAVE BLOOD, THOUGH AS KYLA MENTIONED, ITS CHEMISTRY IS MUCH DIFFERENT FROM THAT OF HUMANS AND LIKE SPECIES. BECAUSE OF ITS STRANGE MAKEUP, IT IS USEFUL TO NOTE THE FOLLOWING:
- IN SMALL QUANTITIES IT IS NOT TOXIC.
- SIDE EFFECTS FROM THE DRINKING OF SHADOW BLOOD ARE KNOWN TO INCLUDE INSENSITIVITY TO PAIN, EXTREMELY DIALATED PUPILS (MAKING THE EYES VERY SENSITIVE TO ALL KINDS OF LIGHT), LESS CONTROL OVER MOTOR FUNCTIONS, LIGHTHEADEDNESS, AND HALLUCINATIONS. THE INTENSITY OF THE SIDE-EFFECT IS DIRECTLY PROPORTIONAL TO THE AMOUNT OF BLOOD CONSUMED. (BASICALLY, IT'S LIKE BEING 'HIGH')
- VAMPIRES, POWERFUL ENOUGH ONES, CAN CONTROL SOMEONE AFTER A SINGLE VAMPIRE BITE. THIS CAN BE PREVENTED BY POURING HOLY WATER OVER THE BITE. OF COURSE, IT WILL ALSO BURN LIKE YOU'RE POURING ACID ON IT. BUT IF YOU KEEP POURING UNTIL IT DOESN'T HURT ANYMORE, YOU'LL GET RID OF THE VAMPIRE'S INFLUENCE OVER YOU.
- ALRIGHT, I'M TIRED AND BRAINDEAD AT THIS POINT. IF I'VE MANAGED TO FORGET ANYTHING, I'LL POST IT AS I THINK OF IT.
- In a nutshell:
- Alright, think stero-typical vampires and you're coming a little bit close. Most of them sleep in coffins, though they don't necessarily have to be underground, just so long as it is nice and very very dark. They drink blood. They can't eat solid foods or drink non-blood stuff. They're stronger/faster than humans and they can cloud minds to make them seem faster still.
- A lot of typical WW things they can do... Obfuscate, Dominate, and stuff like that, though they don't call it that. They basically impose their will on the mind of a human. Though, with a weaker vampire, a human can avoid this by not looking directly into their eyes.
- They do this thing that will let them 'mark' people as their human servants. Though this isn't something that just any vampire can do. A vampire must be a Master Vampire to have the ability to do this. (More on Master Vampires in a few.) There are four marks. The first mark is accompanied by a scent that is very much associated with the Master Vampire. It gives the person a slight immunity to vampire mind tricks. The second mark is accompanied by a vision of the Master Vampire's eyes and gives immunity to the mind tricks of other vampires (The first mark just means you can't be tricked as easily by the Master Vamp markig you.). You can look into the eyes of a vampire, pretty much with impunity. The third mark happens when the Master Vampire drinks from the person. It strengthens the mental connection between the two, and they can communicate mentally. Also, the person with the mark becomes stronger and heals faster (the healing is about on par with a lycanthrope). The fourth mark is when the Master Vampire gives the person his/her blood. This essentially ties that person's existance to the Master Vampire's. While the person will live a very very long time, and be stronger than normal humans, if the Master Vampire is killed, that person will also die.
- Master Vampires: Okie, being a Master Vamp has nothing to do with age. Well, it has *something* to do with age, but there are old vampires who will never be Master Vampires. Something about who embraced them, or somesuch, I'm not really certain, but some vamps just don't have it in them. Master Vampires can also call a specific kind of animal. Each will have an animal 'totem' (if you will) and they can also call lycanthropes who shift into that animal totem.
- Being 'embraced': If one of these vampires feeds off you three times and killed on the third time, the person will come back as a vampire the third night after s/he was killed.
- Killing one of these beasties: Blessed crosses will hurt these vamps. So will silver. Being out in direct sunlight (unless the vamp is ***really*** effing old) will kill one. A stake through the heart will kill just about any of them, though some Master Vampires might be 'immune' to it. Being burnt to a crisp is another way to ensure they're dead. Holy water (again, blessed by a priest of true faith) will also burn like acid.
- Vampires, powerful enough ones, can control someone after a single vampire bite. This can be prevented by pouring holy water over the bite. Of course, it will also burn like you're pouring acid on it. But if you keep pouring until it doesn't hurt anymore, you'll get rid of the vampire's influence over you.
- Alright, I'm tired and braindead at this point. If I've managed to forget anything, I'll post it as I think of it.
- In a nutshell:
- Alright, think stero-typical vampires and you're coming a little bit close. Most of them sleep in coffins, though they don't necessarily have to be underground, just so long as it is nice and very very dark. They drink blood. They can't eat solid foods or drink non-blood stuff. They're stronger/faster than humans and they can cloud minds to make them seem faster still.
- A lot of typical WW things they can do... Obfuscate, Dominate, and stuff like that, though they don't call it that. They basically impose their will on the mind of a human. Though, with a weaker vampire, a human can avoid this by not looking directly into their eyes.
- They do this thing that will let them 'mark' people as their human servants. Though this isn't something that just any vampire can do. A vampire must be a Master Vampire to have the ability to do this. (More on Master Vampires in a few.) There are four marks. The first mark is accompanied by a scent that is very much associated with the Master Vampire. It gives the person a slight immunity to vampire mind tricks. The second mark is accompanied by a vision of the Master Vampire's eyes and gives immunity to the mind tricks of other vampires (The first mark just means you can't be tricked as easily by the Master Vamp markig you.). You can look into the eyes of a vampire, pretty much with impunity. The third mark happens when the Master Vampire drinks from the person. It strengthens the mental connection between the two, and they can communicate mentally. Also, the person with the mark becomes stronger and heals faster (the healing is about on par with a lycanthrope). The fourth mark is when the Master Vampire gives the person his/her blood. This essentially ties that person's existance to the Master Vampire's. While the person will live a very very long time, and be stronger than normal humans, if the Master Vampire is killed, that person will also die.
- Master Vampires: Okie, being a Master Vamp has nothing to do with age. Well, it has *something* to do with age, but there are old vampires who will never be Master Vampires. Something about who embraced them, or somesuch, I'm not really certain, but some vamps just don't have it in them. Master Vampires can also call a specific kind of animal. Each will have an animal 'totem' (if you will) and they can also call lycanthropes who shift into that animal totem.
- Being 'embraced': If one of these vampires feeds off you three times and killed on the third time, the person will come back as a vampire the third night after s/he was killed.
- Killing one of these beasties: Blessed crosses will hurt these vamps. So will silver. Being out in direct sunlight (unless the vamp is ***really*** effing old) will kill one. A stake through the heart will kill just about any of them, though some Master Vampires might be 'immune' to it. Being burnt to a crisp is another way to ensure they're dead. Holy water (again, blessed by a priest of true faith) will also burn like acid.
- Vampires, powerful enough ones, can control someone after a single vampire bite. This can be prevented by pouring holy water over the bite. Of course, it will also burn like you're pouring acid on it. But if you keep pouring until it doesn't hurt anymore, you'll get rid of the vampire's influence over you.
- Alright, I'm tired and braindead at this point. If I've managed to forget anything, I'll post it as I think of it.